﻿MATA HARI
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Converted by Urusergi - New title screen by iXien & Zecreator


The Game
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French:
Matah Hari vient de pénétrer dans l'ambassade où l'agent double Walls est sous haute surveillance. Elle doit l'aider dans sa périlleuse mission. Elle devra éliminer un à un tous les gardiens et obtenir les codes secrets des portes verrouillées. Experte en explosif, elle devra faire sauter les coffres forts ou se trouvent cachées les disquettes permettant d'accéder aux étages supérieurs pour rejoindre Walls grâce aux ascenseurs.

Jean-Philippe BISCAY (CPC-Power, 14-08-2008) : "C'est en faisant des tests graphisques en mode 4 couleurs sur CPC, que j'ai dessiné cette petite nana. L'animation de la démarche donnait bien, j'en ai donc fait un jeu. Une fille héroine d'un jeu vidéo, c'était du jamais vu. C'est Loriciels qui a pensé à la nommer Mata Hari, d'où l'ambiance anachronique (corrigée dans la version Atari ST)" 

English:
Matah Hari has just entered the embassy where the double agent Walls is under close surveillance. She must help him in his perilous mission. She will have to eliminate all the guards and obtain the pin numbers of the locked doors. Expert in explosive, she will have to blow up the safes where the diskettes are hidden allowing access to the upper floors to join Walls using the elevators.

Jean-Philippe BISCAY (CPC-Power, 2008-08-14): "It's by doing graphical tests in 4 colours mode on CPC that I drew this girl. The animation looked good, so I made a game of it. A girl heroine of a video game, it was unheard of. It's Loriciels who thought of naming her Mata Hari, hence the anachronistic atmosphere (corrected in the Atari ST version)"


Controls
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J1 LEFT/RIGHT = Move Mata Hari left or right
J1 UP/DOWN = Jump or crouch, climb or go down
J1B1 = Start game, shoot, hold a gun, get out of the bed, open a locked door. 
J1B2 = Take or release a bomb
Pause button = Quit current game


The big problem patching this game to enjoy it on GX4000 was the password system, when you retrieve a pin number from a character and have to input it using the CPC keyboard to open a locked door. The original idea was to unlock the door as soon as the player retrieve the corresponding pin number. But it would have been very complex to determine which doors remain closed while the player don't have the pin number. The commented source code of the game would have been required to be able to make that smart modification, because it's a very labyrinthine code with a lot of nested subroutines.

So the chosen solution is the simplest. Clearly, all the doors are now unlocked from the beginning and open when you approach by pressing any key (except left or right), even if you don't have the pin number originally required. We agree that it isn't perfect, but the player remains free to play the game respecting the rule, retrieving the pin number needed before opening the next secured door. And for the cheaters, it's a good opportunity to go faster without looking for the pin numbers. You will hear three beeps corresponding to the input of the pin number on the panel before a door opens.


Modifications for the GX4000 version
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    - New title screen based on the one of the Atari ST version. Zecreator made the first version, using mode 0 and removing the background. iXien refined the details of the conversion and recolored the pastel shades to red and yellow to better match the colours of the game itself.
    - Wait for fire to skip title screen.
    - Remapped the special feature key to J1B2
    - Removed pin numbers input while playing, all doors are opened from the beginning of the game.
    - Poked version that freezes the infirmary guard
